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Try to use this ability on Shock Launchers.This ability can be especially useful on long-range defenses like the Rocket Launcher that are not near other key defenses since it will be able to target and destroy them without being taken out too quickly.If the ability is used quickly, she can hack more defenses before being taken down. Once the smoke clears Everspark will hack the targeted defense immediately before any defenses can attack her. Use Smoke Screens to get Everspark near the desired defense and then use the ability, followed by a Flare if necessary to make her retarget. The ability can also be used to take out dangerous defenses before the start of an attack, particularly in Operations.While the hacked defense numbers only one, it is likely that the defense has much higher health than the Critters do and can last much longer against area defenses like the Machine Gun or Flamethrower. A defense that is hacked by the ability can serve as an additional distraction for enemy defenses, and are similar to Critters in this respect.You can use the ability on a high-damage defense like the Boom Cannon so that it destroys other buildings quickly, and for the duration of the hack, your troops will be safe from that defense.They can also be stunned by Shock Mines if a troop triggers them.However, a Smoke Screen will not hide them, and a Flare will not cause them to re-target a defense within it's range. Hacked defenses can be affected by Artillery, Barrages and Shock Bombs, just like any other Troop.Each use costs 7 more Energy than the previous one, with a starting cost of 8 Energy.The ability is unusable if no targetable defensive buildings are still active.The ability ignores all types of defense blind spots.After the hero loses control of it again, the defense will be stunned for a short time before it begins firing at your troops again.This can be a threat if the defending player is never aware of their statue usage. This seems to stack with statue bonuses.Certain defenses gain an attack range bonus, such as the Flamethrower. While a defensive building is controlled by the Universal Remote, a damage bonus will be applied to the defensive building, meaning that it will do more damage under the influence of the Universal Remote than it would normally do.It will begin firing at enemy buildings, and enemy defensive buildings (including Prototype Defenses, MMG 9000 and Super Mortar 3000) will begin targeting it The defense glows green when under the Universal Remote's control.When the ability is used, the hero will approach a nearby defensive building (not a Prototype Defense, MMG 9000, or Super Mortar) and take control of it.Universal Remote is a Hero Ability that can be used by Cpt.
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Cannot capture prototype weapons." Summary Once the hacking effect expires, the building is stunned for a time. "Hacks the nearest defensive building and turns it against other defenses for a duration.